The Ministry of Culture, Sports and Tourism and the Korea Creative Content Agency said they will accept applications from April 27 to May 8 for projects to join the “2026 Global Game Localization Support (Overseas User Testing)” program.
To help Korean games preparing to enter overseas markets improve local-market fit, KOCCA will support overseas user testing (FGT) across five regions: North America, Europe, Asia, the Middle East, and Central and South America.
Selected projects will receive three rounds of overseas user testing: one offline session and two online sessions. For each online round, at least 100 local users will participate, and feedback will be collected in a structured way under real-use conditions.
KOCCA said it will design the evaluations through a pre-assessment and review factors such as language, difficulty and immersion with key local users. Based on the results, it will analyze each game’s localization level and market potential and provide materials outlining recommended improvements.
The program is open to game projects developed by Korean game developers seeking a direct overseas release, provided the project has no official release history in the region applied for as of the announcement date. Projects may apply if they have been released in other overseas regions or in Korea, as long as they have not been released in the target region and have a “playable build” suitable for overseas user testing (FGT).
Applications can be submitted online through the KOCCA website.
* This article has been translated by AI.
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