Com2us Holdings Reports Increased Losses in Q1 Due to Declining Game Revenue

by Shin Hye An Posted : May 13, 2026, 19:07Updated : May 13, 2026, 19:07
Com2us Holdings CI image
Com2us Holdings CI [Photo=Com2us Holdings]

Com2us Holdings reported disappointing results for the first quarter, attributing the decline to reduced revenue from its games. The company aims to revitalize its performance by placing its two-year-old title, 'Soul Strike,' on a long-term success trajectory and launching over ten new titles in the second half of the year.

On May 13, Com2us Holdings disclosed that its consolidated revenue for the first quarter of 2026 fell 26.1% year-on-year to 17.1 billion won. The operating loss increased to 9.9 billion won, up from a loss of 3.2 billion won in the same period last year, and a shift from an operating profit of 2.5 billion won in the previous quarter.

A company representative explained, "The operating loss was influenced by factors such as losses from equity method investments."

On a standalone basis, the company reported revenue of 12.9 billion won and an operating profit of 2.9 billion won. The standalone operating profit increased by over 50% compared to the same period last year and marked a return to profitability from the previous quarter.

Com2us Holdings is strengthening its fanbase through collaboration events for 'Soul Strike.'

Launched in January 2024, 'Soul Strike' has surpassed 4 million cumulative downloads globally. To ensure its long-term success, Com2us Holdings conducted a collaboration with the 'Zenonia' intellectual property in March.

This year, the company plans to host various IP-related events and introduce a seasonal system to sustain the growth of 'Soul Strike.'

In the second quarter, Com2us Holdings is set to release 'Star Sailor,' a collectible RPG featuring animated graphics and characters, in the global market. Additionally, a mobile puzzle game called 'Paw Pop Match,' which includes town-building and various mini-games, is also in the works.

The company is preparing to expand into larger games and PC and console platforms. Four of the new titles scheduled for the second half of the year are being developed for consoles.

'Ares' will build anticipation through early previews to enhance user engagement and establish a fanbase. The game will undergo a complete overhaul to focus on single-player gameplay and emphasize action elements, with a global release planned for the second half of the year.

The comic-style game 'Fading Echo' is targeting the Asian market on PC and console platforms. The Metroidvania-style action RPG 'Fatal Claw' is also set for global release in the second half of the year. 'Zenonia 1: Thread of Memory' and 'Lone Chef' are included in the lineup for PC and console platforms in the latter half of the year.

Com2us Platform, a subsidiary, is driving growth in the cloud sector based on its game backend service 'Hive.' The company is particularly expanding its AI-based B2B business in collaboration with Tencent Cloud.

A representative from Com2us Holdings stated, "We plan to strengthen our growth momentum by expanding our game business through the release of new titles across various genres and enhancing the technology business of our platform subsidiary."



* This article has been translated by AI.