Wemade Play announced on August 12 that it recorded a revenue of 32.2 billion won ($26 million), an operating profit of 2.6 billion won ($2.1 million), and a net profit of 3.6 billion won ($3 million) for the second quarter of 2026. These figures represent increases of 9% and 6%, respectively, compared to the same period last year.
For the first half of 2026, the company reported consolidated revenue of 64.6 billion won ($60 million), an operating profit of 6 billion won ($5 million), and a net profit of 9.8 billion won ($8 million). While revenue grew by 4% and operating profit surged by 42% year-over-year, net profit saw a decline of 45%. Key business areas, including gaming, advertising, and publishing, remained profitable.
Wemade Play's subsidiary, Playlings, achieved first-half revenue of 42.7 billion won ($40 million), with an operating profit of 4.5 billion won ($3.8 million) and a net profit of 4.8 billion won ($4 million). This marks the first time the company has surpassed 40 billion won in revenue for a half-year period, fueled by growth in international markets and the establishment of new business ventures.
Looking ahead, Wemade Play is preparing a lineup of new titles. Among its own developments are Project R and Project G, which feature match-three and merging genres. Playlings is set to introduce casual social casino games. These new titles are expected to launch as early as the end of the second half of the year.
CEO Woo Sang-jun stated, "We are focusing our expertise and the capabilities of our employees on the challenges of new overseas titles and business ventures. We expect these new releases to serve as a starting point for new growth momentum in international markets."
* This article has been translated by AI.
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