Eastsoft Reports Record Q3 Revenue of 27.3 Billion Won Despite Operating Loss

Eastsoft achieved its highest-ever third-quarter revenue this year, driven by growth in its artificial intelligence (AI), software (SW), and gaming sectors. Although the company continued to report an operating loss, the scale of the loss decreased compared to the same period last year due to the stabilization of new AI services and cost efficiencies.

On November 13, Eastsoft announced that its consolidated operating loss for the third quarter of 2026 was 1.9 billion won, a 56.8% decrease from the same period last year.

The company explained that while losses occurred in its asset management business due to a sluggish stock market, the consolidated operating loss improved by 56.8% year-on-year, indicating enhanced profitability. During the same period, revenue reached 27.3 billion won, marking a 9.5% increase and the highest figure recorded for a third quarter.

The revenue growth was propelled by the AI, software, and gaming sectors. In the third quarter, revenue from the AI and software business was approximately 15.7 billion won, a 19.2% increase compared to the previous year, while the gaming segment saw revenue rise to about 7.5 billion won, a 40.0% increase.

The growth in AI and software was driven by the success of the real-time AI avatar generation service 'Perso Interactive,' public AI transformation (AX), and AI education initiatives. In gaming, the impact of the new release 'Cabal RED' continued to be felt.

The company is expanding the supply areas of Perso Interactive from public services, education, mobility, and tourism to entertainment and retail. Recently, it launched 'Blooming Talk,' a global fandom communication service combined with the intellectual property (IP) of producer Lee Soo-man's idol group 'A2O Light.' Additionally, in retail, it continues to engage in proof of concept (PoC) projects with Olive Young and 7-Eleven.

Revenue from the portal, commerce, and asset management businesses declined. The portal business continued to experience a drop in advertising revenue. An Eastsoft representative stated, "The commerce business was affected by decreased sales in online and direct stores." Although the asset management business saw an increase in managed assets, it ended with an operating loss of about 1.9 billion won due to the poor stock market, impacting the consolidated operating loss.

The total consolidated operating loss was approximately 1.9 billion won, a reduction of about 2.5 billion won compared to the same period last year. Despite an increase in commission-related costs linked to revenue growth, the stabilization of new AI services and the internalization of AI improved operational efficiency in existing businesses.

An Eastsoft representative stated, "We will continue to focus on the growth of our AI, software, and gaming businesses while maintaining cost efficiency across all operations to improve profitability."





* This article has been translated by AI.